Thursday, January 24, 2013

More Fundamentals: Basic Geometry, perspective and cast shadow.

Now without blender... that cast shadow thing is bit hard still, I never really did that. Now when I about basic stuff from internet. It all seems to have similar things. You should nail perspective, anatomy, values and such.. I never really did that.

I left the perspective lines and cast shadow guides just to show what I was doing.

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